Splits up a Bitmap into tiles/partitions based on input width/height (minimum 8x8) plb (Palette Binary)Ĭonverts BMP files to C-source code based on 8x8 pixel tiles Generates a C header file from the Binary result of objcopyĬonverts BMP images to either binary or text with optional compressionĬonverts BMP files to binary formats. ACT (Adobe Color Table) file to a GBA pallete in C source code formĬompresses binary data using either LZ77 or Huffman encodingĬonverts a bitmap image into 8x8 pixel parts useful for an optimized tileset or even sprites
Tool to load ROM into the IS-AGB-EMULATOR hardwareĬalculates the CRC checksum for a GBA ROM (for more info see AGB_CRC.txt in /docs)Ĭonverts an Adobe Photoshop. This folder contains useful command lines tools for GBA development compiled for Microsoft Windows. The Japanese version include the Mobile System GB SDK which was a Japanese only accessory to link gameboys together via a mobile phone interface. Japanese SDKĪs Nintendo is a Japanese company the SDK was originally created in Japanese and localised to English, however there are a few differences between the development kits.
#RED GAMEBOY DMG VECTOR INSTALL#
This was distributed to developers as a windows installer called AGBSetup.exe which would by default install it into a folder called /agb for Advanced Game Boy, so when upgrading the SDK it tells developers to delete the contents of the /agb directory before updating.
In the documentation Nintendo calls this SDK the GameBoy Advance Developers Kit 2000 presumably due to using the millennium/2000 was very trendy at the time. It is unclear if this was the last release of the development kit. This page covers release 3.0 of the english software development kit, but the other versions are very similar to this.