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Communications are limited to the speed of travel there is no "sub-space" or other form of FTL information transfer. Regardless of the distance of a jump, the duration required for the trip is approximately one week. Jump drives are capable of propelling a starcraft between one to six parsecs, depending on the individual drive's specifications. Interstellar travel is facilitated, and limited, by the use of a technology called the jump drive (known as a hyperdrive in other science fiction settings). The Third Imperium is in the distant future-over three thousand years removed from our own time. While any version of the game system could be used in many science fiction settings, most published supplements have dealt in some way with the Third Imperium, also sometimes referred to as the Official Traveller Universe, or "OTU". "Traveller" characters are defined less by the need to increase native skill and ability and more by achieving positional advancement in the form of wealth, gadgets, titles and political power. Characters are expected to travel between star systems, engage in battle on the ground and in space, and involve themselves in interstellar economics. Beam Piper's " Space Viking", Larry Niven's Known Space, Jerry Pournelle's CoDominium, Poul Anderson's Polesotechnic League and several other works of science fiction literature. Tubb, the Foundation stories of Isaac Asimov, H.
#Traveller rpg timeline series
The "Traveller" rules help construct a far future society that draws inspiration from the Dumarest saga series by E.C. However, a suggested setting called the Third Imperium was detailed with the publication of following supplements and since then this setting has become strongly identified with the game, such that to fans the name "Traveller" and the Third Imperium are synonymous. Originally "Traveller" was intended to be a system for playing generic space opera themed science fiction adventures, in the same sense that Dungeons & Dragons is a system for generic fantasy adventures. The current edition is produced by Mongoose Publishing. "Traveller" is a series of related science fiction role-playing games, the first published in 1977 by Game Designers' Workshop and subsequent editions by various companies remaining in print to this day. QLI/RPGRealms Publishing "(Traveller 20)"Ģ006 "(GURPS Traveller: Interstellar Wars)" The Nordlond Bestiary also has a enemies section of NPC characters to use in a campaign.Imperium Games "(Marc Miller's Traveller)" The Nordlond bestiary helps a lot with this. GURPS is great as a toolkit however it needs the same range of support as other similar types of RPGs for referee who don't have the time to sift through all the options. My view that this type of work for GURPS needs to be support and encourage. Much as the player characters pillage loot, GMs should pillage the worked examples here to make their lives easier when running games in any campaign. Animals-normal, giant, and dire-don’t require any work to move between campaigns. Many of them are thinly disguised transplants from other cosmologies anyway: The nautamaðr is clearly based on the Minotaur the Blóðughúfa, or “bloody hat” is the redcap, a fixture of Northumbrian folklore, perhaps derived or parallel to the Irish fear dearg, meaning “red man,” said to wear a red coat and cap. The sagas of looting, pillaging, and raiding for wealth and fame made a natural match for a game with a tag-line of “Smash Evil for Fun and Profit.”Įven with that in mind, the monsters here can be-and should be-repurposed and transplanted to other campaigns. The Norðlond setting is not generic, borrowing from the literary tradition of the Viking culture. The Dungeon Fantasy RPG is purposefully generic: It is Powered by GURPS, after all. Making this work useful for expanding the number of creature the referee has for a Dungeon Fantasy or GURPS campaign. But he also repurposes many common DnD style fantasy monsters give them a viking twist. Some of the creature that Doug has preview have norse origins. Normally a RPG supplement like this is fairly setting specific. Nordlond as setting is centered around the culture of Norse Vikings. This time it is a bestiary for his Nordlond setting for the Dungeon Fantasy RPG. Douglas Cole of Gaming Ballistic is having another GURPS related kickstarter.